A complete recipe you can work toward

THE TUTORIAL RECIPE
Bow · Lv8 / MAXHeaven’s Arrow · Lv8 / MAX
ArrowgeddonChoose the gold card

Observed in the September 13 tutorial. This is a specific recipe, not a claim that all evolutions use two Lv8 weapons.

At 2:19 in the first-look video, Bow is already MAX while the recipe still shows Heaven’s Arrow at 4/8. At 2:46, both ingredient icons are MAX and Arrowgeddon becomes the offered evolution. After selection, the evolved weapon appears at Lv1.

Arrowgeddon combines a barrage aimed at the densest group with continuing fire at the nearest enemy. The card reads Arrowgeddon; automatic captions misread the name.

From unlocks to a fused weapon

The general instructions are visible in Dig’s September 13 Index footage. The tutorial is a worked Bow/Heaven’s Arrow example of those instructions, not a universal catalogue of ingredient names.

  1. Collect the required ingredients from chests, as described by the current Index → Evolutions panel.

  2. Bring the required ingredients into one run and max every listed ingredient. Read that recipe’s own requirements.

  3. When the gold evolution card appears, select it to fuse. The Index describes evolutions as forged in a run rather than dropped.

Why your evolution may still be missing

Why your evolution may still be missing
What you seeWhat it meansNext useful action
Bow MAX, Heaven’s Arrow 4/8One ingredient is unfinished. A maxed Bow alone is not enough.Prioritize the remaining Heaven’s Arrow levels when offered.
Ingredients collected across different runsThe Index says to max them all in one run.Plan an attempt that carries the complete set together.
Every listed ingredient MAX, gold card offeredThe evolution is ready to select.Take that card and check that the evolved weapon appears in your loadout.
A different recipe or changed live requirementThe tutorial example does not establish every recipe.Open Index → Evolutions and follow the ingredients and limits displayed for that entry.

Choose upgrades that finish the plan

Start with one evolution target and retain its ingredients. If one is already MAX and the other is behind, another unrelated weapon can delay the remaining levels. When the needed ingredient is absent, consider a damage or survival improvement that helps you reach the next choice.

That recommendation changes if you are about to die: reaching the evolution is useless if the run ends first. Keep enough space to move, watch warning zones, and do not chase experience into a pack just to complete one more level.

A reroll can have a cost. The tutorial footage displays a Robux reroll control; this guide does not assume rerolls are free or necessary. Read the current button before using it.

Other observed evolutions, with their limits

These are named examples, not interchangeable recipes or a best-to-worst ranking. The sampled ingredient icons do not establish their exact input names, and the older two entries may have changed. The live Index is the place to inspect those requirements before committing a run.

For a playstyle comparison, Solar Lance’s slowly turning beam asks you to care about your facing direction, while the demonstrated Arrowgeddon automatically targets a crowd and the nearest enemy. If managing aim competes with staying out of danger, consider that difference before choosing a build. This compares targeting behavior, not measured DPS.

Other observed evolutions, with their limits
EvolutionObserved effectEvidence date
VesuviusFissures leave lava and erupt repeatedly.Sep 13 Index footage
PyroclasmA huge lava sword turns its slash into a fire wall, ending in an explosion.Sep 13 Index footage
BladestormAn orbiting ring of blades periodically flies outward.Aug 31 Campaign footage
Solar LanceA charged solar beam turns slowly with the player’s aim.Aug 31 Campaign footage